"Active learning" is a general term that describes any time that students get to learn something by performing an activity in class—such as answering a poll question, think-pair-sharing, working in ...
Games-based activities foster active, relaxed learning and collaborative problem-solving. Rebecca Andrew and Sam Chadwick offer guidance on how to design and tailor them to suit a range of needs ...
The Chosun Ilbo on MSNOpinion
Break university lecture halls' silence: AI era demand
As artificial intelligence (AI) rapidly permeates daily life, we find ourselves in a whirlwind of change. A new era is ...
Duah: Using puzzles, both at home and in classrooms, can restore the often-forgotten truth that learning happens in ...
After teaching students about a particular skill or concept, ask them to spend five minutes working to solve a practice problem, or a question from last year’s problem set, in groups of three students ...
Learning results from what the student does and thinks and only from what the student does and thinks. The teacher can advance learning only by influencing what the student does to learn. (Lovett et ...
An emphasis on active learning is paying off for students and the university alike, as it looks towards more international opportunities ...
Active learning represents a transformative paradigm in machine learning, aimed at reducing the annotation burden by selectively querying the most informative data points. This approach leverages ...
Active learning for multi-label classification addresses the challenge of labelling data in situations where each instance may belong to several overlapping categories. This paradigm aims to enhance ...
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