Simple shading errors are common when painting the human eye. This airbrush tutorial breaks the process down to the basics ...
Drawing a jackal step by step becomes much easier when you focus on structure first, then build details with purpose. This ...
Explore how game engine performance shapes graphics, with an objective Unreal Engine vs Unity game engine comparison to help ...
Stanford researchers have developed a flexible material that can quickly change its surface texture and colors, offering ...
Readers Edition. This is the (nearly) annual tradition of you, RPS readers, telling us where we went wrong in our annual ...
Timothy Li is a consultant, accountant, and finance manager with an MBA from USC and over 15 years of corporate finance experience. Timothy has helped provide CEOs and CFOs with deep-dive analytics, ...
We developed aChIP, an advanced chromatin immunoprecipitation followed by sequencing (ChIP–seq) method for economically important plant organs (EIPOs). aChIP provides a valuable epigenomics resource ...
Techniques and instrumentation refers to the development of methods and tools to be used in applied physics, materials science or nanotechnology for design, synthesis, manufacturing, imaging or ...
Abstract: I welcome you to the fourth issue of the IEEE Communications Surveys and Tutorials in 2021. This issue includes 23 papers covering different aspects of communication networks. In particular, ...
Abstract: Application of Deep learning (DL) to modulation classification has shown significant performance improvements. The focus has been model centric, where newer architectures are attempted on ...
An Approach to Productive and Maintainable Shader Creation. Creating shaders has always been an advanced step for most developers; many game developers have never created GLSL code from scratch. The ...