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  1. Although each class is different, in many cases the default constructor, copy constructor, assignment operator, and destructor will share a general pattern. Here is one possible …

  2. We can initialize and destroy the variable of user defined data type (class), by using constructor and destructor in object oriented programming. Constructor is used to create the object in …

  3. Usually, these three methods should be written first (if you are using dynamic memory), since they are called automatically in some cases. Otherwise, this may cause your code to crash. The …

  4. Objects have a well-defined lifetime spanning from execution of the beginning of the body of a constructor to the execution till the end of the body of the destructor

  5. Constructor must be defined in the public.

  6. Copy constructors- used when one object of the class initializes other object. It takes reference to an object of the same class as an argument. e.g. Circle (Circle &x) { r=x.r;} . e.g. Circle c(3.5); …

  7. 4.4 Destructors oy the objects that have been created by a constructor. Like a constructor, the destructor is a member function whose name is th same as the class name but is preceded by …